Navigation: <Root level> |
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Menu
Icon |
Description |
Usage |
Transitioning |
This option clips parts of the model so they aren't rendered until you are a specified distance from the model. This will improve performance. |
Select the icon using the pointer to toggle on
•Use your mouse to click the Inner slider and move left or right to set the distance of when full geometry is visible
•Use the Outer slider to control the distance of when the bounding box of the geometry is shown
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Panels |
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Select the icon using the pointer. This will display a new window highlighting numerous tools. Including:
•Animation
•Metadata
•Swap Materials
•Waypoints
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Info |
Activate meta data information on parts |
Select the icon using the pointer Click on a part in the model, a window will appear in the bottom right of the screen showing you meta data of the selected part •Select the X button to close the meta data window •To switch off Info, toggle off the thumbnail in the menu |
Swap Material |
Assign new materials to parts |
Select the icon using the pointer. When selected, the Swap Materials window will appear in the top right
•Select Pre Set materials to browse the available material library •Select a material and then select a part on the model to change its material oSelecting a material will show a new button. This button toggles the active state of swapping materials. •Select Custom Materials to define your own custom material oGo to Create New Material and select the colour oUse the parameters in this window to adjust the colour and finish of the material oAdd a material name in the text box and then click on Save oAll saved custom materials will be shown in the Custom Library tab which you can use to apply to parts •Use the Reset Materials button in the top right of the window to revert all materials on the model back to default materials
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Animation |
Control the replay of motion data |
If you have loaded a model with associated animation replay data the animation icon will appear. Select the icon using the pointer to activate the animation window
All available animation models will be listed. Select:
•Play icon to play an individual animation replay and pause to stop it •Reset All to reset all animations •Play All to play all available animations •Pause All to pause all animations
Click on an individual animation to set specific replay settings and manually control the key frames:
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Waypoints |
Author and travel in your scene to predefined locations |
select the icon using the pointer, the waypoints menu will be displayed. The menu can be divided into, waypoint authoring and waypoint usage:
Waypoint usage: The main central body of the waypoint menu will display all the created available waypoints for a user. To jump to a waypoint location select the waypoint listed with a left mouse click.
Hide Waypoints - all waypoint labels will be visible from within the application. To hide the waypoints from view in application please left click this.
Waypoint Authoring A user can generate new waypoints in two ways: Add New at View Position - Select with left mouse button to generate a new waypoint at the current eye view height Add New at Feet Position - Select with left mouse button to generate a new waypoint at the feet position at the standard model view height.
On selecting the new waypoint, a user is presented with the authoring menu:
Here a user can define a waypoint name and description. They can also amend the waypoint view settings. Click "Apply Changes" to confirm your waypoint settings.
The following shortcuts allow you to edit existing waypoints: Click to enable edit mode for the waypoint selected Click to delete the waypoint selected
Reset - Reset any changes to the last saved state. Left click to use Save - Save commits any changes to the waypoints. Left click to use |
Leave Review |
Go back to the Model selection page |
Select the icon using the pointer.
You will be prompted if you want to save the design review, select the appropriate option and you will then be returned to the model page.
Select cancel if you want to return to the design review. |